The Torque Build Environment (TBE) is a set of free tools and editors assembled by Garage Games to make the process of compiling Torque easier for the newbie. If you are already an accomplished C++ programmer with and editing environment you are comfortable with, you probably do not need the TBE. However, if you are just getting started and have never used C++ before, TBE is a free and easy way to get started compiling Torque.
TBE installs MinGW and Msys, which contain the gcc compiler, gdb debugger, "make" utility, and other useful free unix-based utilities. It then installs Eclipse, which is a free Java-based code editing environment. If you don't know what these things are, don't worry, all will be explained.
Before you install TBE, you MUST do the following:
Once Java is done installing, it will ask if you want to reboot. You should say "No" at this point, and then reboot after the whole TBE install process is finished.
The TBE installer goes on to create a C:\TBE directory, into which it copies MinGW, Msys, and Eclipse. It creates shortcuts to msys (which opens to a command prompt, more on that later), to torqueDemo (your demo torque application), and finally a shortcut to Eclipse, your code editing environment. When the installer is done, then reboot your machine.
If all goes well, it will end on a line that says "--> Linking texture2bm8.exe" If you get to that point, that means it worked, you are in business!
If you want to know for sure that you just did what you think you did, go to the example/ directory, and look at the "Date Modified" field on torqueDemo.exe. It should be within the last couple of minutes.
If you haven't read it yet, and you're still confused about this process, check out the Torque Build Environment Manual for more information.